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//Ezekiel's request thread* [DO NOT LOCK OR MOVE UPON APPROVAL]

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♛HopsinRAW

♛HopsinRAW



Last edited by ♛HopsinRAW on Sun Apr 08, 2012 11:11 am; edited 1 time in total

Kenkura

Kenkura

//Ezekiel's request thread* [DO NOT LOCK OR MOVE UPON APPROVAL] Mentos_moment,_I_approve
GOT EM'!

♛HopsinRAW

♛HopsinRAW

      Character name:Ezekiel Hood*
      Link to thread: Screw The SAF*
      Desired rank up:Trick*

Kenkura

Kenkura

APPROVE

♛HopsinRAW

♛HopsinRAW

      Name*Unorthodox Movement*
      Rank* C*
      Description* No origin, no meaning, no real purpose. This trick is one of a kind, but it varies from user to user.The trick allows the user to trick his opponent(s) into seeing the after-image of a attack or movement which really wasn't there, leaving them open for a counter attack if the opponent(s) takes the bait. The concept behind this trick is a fairly simple one, yet it takes much practice and skill in the arts of control to maintain the after-image(s). Starting off: The user sways their body from left to right while they ride on their Air-Treks. This swaying movement quickly becomes a pattern of movements that become unpredictable and sudden, thus leaving the enemy in a state of confusion and caution if done correctly.

      Once this is accomplished, the user then pushes the motorized skates to the breaking point. But by doing this, the user obtains the right condition for creating the after-image(s). As the motors within the skates cry their motorized cry. The user begins a swift zig-zagging motion forward. This motion is said to be the only thing recognizable when it comes to this Unorthodox movement, but only if the opponent is quick enough to catch on. Whenever the user Zigs, a perfect after-image is created. Whenever the user Zags, the same effects apply. The After-Images themselves make no sound whatsoever as they skate around the opponent. So once again if the opponent is fully aware when it comes to the surroundings they can find away around this.

      The After-Image(s) are as quick as the user in terms of speed and acceleration, so this further adds to the realness of the trick. The After-Image(s) quickly rush the opponent once they are created. They tackle, punch, kick, and even jump. But damage is never done, this is merely done to try and bring out a false reaction from the opponent, thus leaving them open for a quick counter attack, or even a drop in speed. But this technique isn't without it's limitations. It's strong and realistic when the user has a great amount of dexterity and control. The images last for one second and +1 more second for as many points in dexterity the user has. (EX: +2 points in dexterity = the images will last for 2 seconds) The amount of after-image(s) that can be created also depends on the users control and dexterity. (EX: +2 points in dexterity = two after-image(s))

      If the user is a master of dexterity and control (+10 in the dexterity stat) They can preform this technique without the use of Air-Treks, thus becoming a master of the unpredictable arts.
      Limit* Must Learn From Ezekiel*

Ophelia Hawthorne

Ophelia Hawthorne

Approved! <3

♛HopsinRAW

♛HopsinRAW

      Name* ✗✗-Calibur
      Rank* C*
      Description* A very offensive trick taken from the Fang-Road, but with a added twist which varies from rider to rider. First: The user takes the "stop and go" tactic, building up a great amount of energy within the Air-Treks. This energy produces a faint light which twists around the Air-Treks in question. Once enough energy has been stored within the Air-Treks, the user swiftly kicks their leg forward with a fluid arching motion. As this happens, the stored energy travels through the hips and leg muscles adding extra momentum and power. A vibrant golden colored "✗" type shape travels forward (with speed directly linked to the users speed stat and acceleration), and chases the opponent down. The "✗" type energy beam has a width of about three meters, while has a height of about five. It's a fairly easy attack to dodge if the opponent remains aware enough. But with this power comes a great drawback. The user is only able to preform this trick once with each leg (so twice a thread|battle). This is because, the user puts there will-being on the line for such a dangerous and powerful trick.
      Limit*Any road with similar concepts as the Fang-Road|Must learn from Ezekiel*

Kenkura

Kenkura

:dafuk: Blush Wink Wink Nudge Nudg :sublu: Ninja Bitch luff Really Oh My God waaa Rage Pwn I\'ll Get You :RAW: Bounce



Approved

♛HopsinRAW

♛HopsinRAW

Kenkura

Kenkura

update yo yo yo yo yo y oy oyhgij4tyhou et3hnrwrugfwhrgfui whfl2qri235rhuig 3igh3rt



update yourself

♛HopsinRAW

♛HopsinRAW

Kenkura

Kenkura

approved

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